16
Jul
06

GDExercise Concept #7: Splinal Tap

Short: Spinal Tap is a vertical space shooter based around enemy power-stealing and abstract 3D graphics.

Background: Combining elements from the Castlevania: Aria of Sorrow along with the graphic style and consistent quality of anything from A.B.A. Games.

Description: Basic top-down space shooter rules apply – a huge menagerie of enemies, bosses with too much HP, high scores and more bullets on the screen than you can keep track of. However, in addition to a basic moveset, powerups are only available through the enemy power stealing system, which works as follows:

- A progress bar fills up per enemy type as you destroy them. As soon as you reach a certain number of kills, you’re able to choose that enemy power at any time.

- You may also obtain a tractor beam, which automatically steals a power of one enemy that you use it on, once you reach a certain number of points.

- Points are based on strength of enemies, and also the combo system. The combo counter increases if enemies are killed within three frames of each other, without taking damage.

Hook: Twitch gameplay, power collecting, high score beating, explosions and particle effects a plenty. It’s a space shooter, what else can you expect?

Reflection: A very simple concept which has most likely been attempted in the past. But what will matter most in the end is the quality of implementation.


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