After much inner conflict as to what the game should be (designing for an audience is tricky business), I finally threw together a little design doc and sent it off, complete with in game art. After four days, the judges decided that 15 of the 27 designs were worth pursuing. Although I don’t quite agree with the final selection, it’s probably better to hold off on my own judgement until the final prototypes come out. After all, what it comes down to is how well the game actually plays, right?
As the title implies, I was able to make the top fifteen cut. But this is no time to start celebrating, the REAL battle begins now. Soon, true distinction will be made, between realists and dreamers, between action heroes and idea-men. I wish good luck to all.
If anyone is interested in my submission, click here.