Archive for December, 2007

25
Dec
07

Mobile Game Development

It’s winter break, the perfect time for college game developers to catch up on their projects. Every day consists of me sitting hunched over a computer in the basement, hoping that if I move my fingertips enough a game will be made. Lunchtime hits, I go up. Dinnertime hits, I go up. Nightime hits, I shut down. It’s all a very monotonous cycle.

Recently I’ve been wondering if I should mix things up a bit. What if indie games didn’t have to be made in parents’ basements? Say I walk out that door and sit down on the pavement. BAM, I’m there, making games in the middle of the street. Or say bring my work at McDonalds? BAM, I’m making games, fast food style. After that I’d go to Starbucks and sit next to some aspiring novelist.

“So, what are you writing?”
“An epic story of love torn across time and culture.”
“Wow that sounds horrible. I’m writing a fucking game here!”

And then I’d jump on his table and play air guitar with my laptop.

22
Dec
07

IGF Student Showcase 2008

The results are in. Dreamscape, however, is not. From what I can gather, the gameplay was a bit too traditional (boring) for the IGF (it’s a straight up 2D fighter, no question about it). Either way, it’s probably the most polished game I’ve come out with to date. I’m proud of it, and proud of the team that made it.