Archive for February, 2008

16
Feb
08

pew pew dice

Made a quick little game for Game Design class, integrating physical die with a digital game. It actually doesn’t work too badly (and is still somewhat playable without the die, though not nearly as much fun).

The best parts are the sound effects, made with the super awesome indie sound tool sfxr. Honestly, I don’t know how I ever got by without it. There’s only so much I can do with Audacity and a Singstar mike.

pew pew
02
Feb
08

“A literary solution to a binary problem”

As an assignment for Game Design class, we had to redesign Hopscotch. Having sprained my ankle only days prior to working on the assignment, I knew that digital hopscotch was the only way to go. Cactus, who has been consistently churning out great games almost every other week, primarily uses Game Maker, so I thought I’d give the thing a shot. Due to time though, the end result was a bit (very) lacking, so I took a page out of the Tim Schafer’s book and tried to solve some of my design problems with a bit of prose.

 

Computer HopscotchComputer Hopscotch

Hop lives in a world where robots have taken over the world. In order to retaliate for the human cause, he must upload viruses to all the mainframe robot computers, deep in the earth’s molten lava core. But the evil robots anticipate his moves, setting up a honey-pot (booby trapping one of the computers). Hop must jump from computer to computer, and upload each virus in the correct order, all the while avoiding both lava and honey-pots. He must do this four times, because four is the number of true death.

02
Feb
08

Capstone Ideas

Bossmen (title pending) is the game that I’ll be leading this semester. Before we ended up deciding on the idea, I threw a couple of ideas at a wall, saw what stuck, and gathered them into a little powerpoint presentation for easy viewing. For those who don’t feel like downloading, here’s the skinny:

Bossmen - 3D action shooter entirely consistent of boss-fights
Army of Children – save/massacre an army of children controlled by alien parasites
Your Idea Here – exactly what it sounds like
Lashback – arcade space shooter based on reflecting bullets rather than shooting them
Hellavation – zombies in a tall building
Akinetopsia – the player has the inability to see movement, resulting in “slideshow gameplay”

Maybe I’ll return to these other ideas one day, but for now Bossmen (title pending) shall take the limelight!