Archive for March, 2008

22
Mar
08

art games podcast

DOWNLOAD LINK

“Heather Kelley, Rod Humble and Gregory Peng — all experienced game designers — give a look into the process, people and resources involved in creating a video game. Aside from a game’s plot, art and music, they argue that game developers offer an artistic statement in controlling, through “rules,” the way a player interacts with the game’s environment, characters, and what they have to do to win.”

WARNING: I am ask to define an art game, as well as what indie means. Tread at own risk.

11
Mar
08

jobs

Trying to get a job these days is strange. Everyone’s got a role for you to fill. “Hey, I can do that!” I think to myself. “Sorry, we’re looking for somebody more senior,” they return.

Rather than simply filling a role, I’d like to carve my own niche in the games industry. The games industry, however, is averse to carving, running away as soon as I draw near. Maybe one day I’ll get tired of chasing, and take out the “indie axe of mightiness” and chop a hole so big, a manbaby could fit inside of it. But until then, the resumes go out on Fridays.

GDC was amazing. So amazing that attempting to describe it might cause the writer to undergo convulsive seizure due to overexposure to awesome. I dare not tread those waters.