Yes, it’s that time again. Planning on entering the IGF Student Showcase myself next year (production has already begun), I typically use these finalists to gauge the chances of a GCS game making the list. The prospects? Not too bad.
Typical IGF final picks seem to hinge mostly on innovative and deviant gameplay (quite opposite of the rest of the industry), and the Student Showcase is no different. Of course, being around the indie game block a couple times myself, somehow the same “innovative concepts” seem to pop up again and again, great ideas rehashed if you will. But as I always stress, it’s all about implementation.
Requisite favorites list:
And Yet It Moves: mixing the classic world orientation changing gameplay with interesting 2D paper cutout visuals gives this game a real good atmosphere. Also note the ambiance created by beatbox sound-effects. Who knew mouth noises could sound so right?
Invalid Tangram: So close to being a shooter by ABA Games, but still not quite there (it lacks ABA’s magical touch). In any case, puzzle shooter game mechanics are quite clever, and I just can’t say no to these genre pieces.
Gelatin Joe: Namesake’s about where the similarities end, Digipen’s Gelatin Joe takes a gameplay concept and molds a world around it. Though a somewhat impersonal approach to game design for my tastes (can’t really relate to a circle), the puzzles seem quite solid, and the interface is clean and well thought out.
Euclidean Crisis: Requisite math-joke. Focusing more on tech than the other entries, the tablet pen based multiplayer action looks pretty good from the videos. I just hope there’s unit micromanagement involved…
I’ll be interested in seeing how these games turn out before the final presentation in March (feature creep? polish? anything can happen really). Well, back to working on my own future IGF entries (both of ‘em).