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	<title>peng ink blog</title>
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	<link>http://gpeng.wordpress.com</link>
	<description>thoughts on game design, industry, etc.</description>
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		<title>peng ink blog</title>
		<link>http://gpeng.wordpress.com</link>
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		<item>
		<title>THE BLOG HAS MOVED</title>
		<link>http://gpeng.wordpress.com/2008/06/02/the-blog-is-moved/</link>
		<comments>http://gpeng.wordpress.com/2008/06/02/the-blog-is-moved/#comments</comments>
		<pubDate>Mon, 02 Jun 2008 22:11:04 +0000</pubDate>
		<dc:creator>gpeng</dc:creator>
				<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://gpeng.wordpress.com/?p=43</guid>
		<description><![CDATA[Now taken over by the main site www.pengink.com<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gpeng.wordpress.com&amp;blog=267889&amp;post=43&amp;subd=gpeng&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Now taken over by the main site</p>
<h2><a href="http://www.pengink.com">www.pengink.com</a></h2>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">gpeng</media:title>
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	</item>
		<item>
		<title>first job</title>
		<link>http://gpeng.wordpress.com/2008/05/15/first-job/</link>
		<comments>http://gpeng.wordpress.com/2008/05/15/first-job/#comments</comments>
		<pubDate>Thu, 15 May 2008 20:03:25 +0000</pubDate>
		<dc:creator>gpeng</dc:creator>
				<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://gpeng.wordpress.com/?p=42</guid>
		<description><![CDATA[These past few months of unemployment have been quite interesting. Most people around these parts have had jobs lined up since January, and as such I&#8217;ve developed a reputation for being &#8220;too picky&#8221;. But life is short and opportunities are rare. I think the post college job search process is almost like gambling. Some people [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gpeng.wordpress.com&amp;blog=267889&amp;post=42&amp;subd=gpeng&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>These past few months of unemployment have been quite interesting. Most people around these parts have had jobs lined up since January, and as such I&#8217;ve developed a reputation for being &#8220;too picky&#8221;. But life is short and opportunities are rare.</p>
<p>I think the post college job search process is almost like gambling. Some people hit jackpot early, cash out immediately, and retire. Others might exchange their chips as soon as they make a profit. As for me? I go for broke.</p>
<p><a href="http://www.readyatdawn.com">777</a></p>
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			<media:title type="html">gpeng</media:title>
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		<item>
		<title>Video Game Name Generator</title>
		<link>http://gpeng.wordpress.com/2008/04/14/video-game-name-generator/</link>
		<comments>http://gpeng.wordpress.com/2008/04/14/video-game-name-generator/#comments</comments>
		<pubDate>Mon, 14 Apr 2008 00:14:30 +0000</pubDate>
		<dc:creator>gpeng</dc:creator>
				<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[Rapid Prototyping]]></category>

		<guid isPermaLink="false">http://gpeng.wordpress.com/?p=41</guid>
		<description><![CDATA[I recently participated in the Video Game Name Generator Competion, where the tigsource community took randomly generated video game titles and brought them to life. With the glorious prize of &#8220;indie street cred&#8221; at stake, I threw together Pro Mushroom Slam in three days. Pro Mushroom Slam is a game in the vein of those [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gpeng.wordpress.com&amp;blog=267889&amp;post=41&amp;subd=gpeng&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I recently participated in the <a title="all the entries" href="http://www.tigsource.com/features/vgng">Video Game Name Generator Competion</a>, where the tigsource community took <a title="VGNG" href="http://norefuge.net/vgng/vgng.html">randomly generated video game titles</a> and brought them to life. With the glorious prize of &#8220;indie street cred&#8221; at stake, I threw together Pro Mushroom Slam in three days.</p>
<p>Pro Mushroom Slam is a game in the vein of those clunky NES fighting games, like Karate Champ and <a title="M.U.S.C.L.E." href="http://en.wikipedia.org/wiki/M.U.S.C.L.E._(video_game)">Kinnikuman Muscle Tag Match</a>, before the genre matured with Street Fighter II. I did all of the sprite art, coding, music, and sound effects all by myself; in other words, this means that your ears will bleed.</p>
<p style="text-align:center;"><img src="http://www.dreamthegame.com/files/mush0.png" alt="Mushroom Title" width="256" height="256" /></p>
<p style="text-align:center;"><img src="http://www.dreamthegame.com/files/mush1.png" alt="Mushroom Play" width="256" height="256" /></p>
<p style="text-align:center;"><a title="Download Pro Mushroom Slam" href="http://www.dreamthegame.com/files/promushroomslam_v2.zip">DOWNLOAD</a></p>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">gpeng</media:title>
		</media:content>

		<media:content url="http://www.dreamthegame.com/files/mush0.png" medium="image">
			<media:title type="html">Mushroom Title</media:title>
		</media:content>

		<media:content url="http://www.dreamthegame.com/files/mush1.png" medium="image">
			<media:title type="html">Mushroom Play</media:title>
		</media:content>
	</item>
		<item>
		<title>the art of play</title>
		<link>http://gpeng.wordpress.com/2008/04/01/the-art-of-play/</link>
		<comments>http://gpeng.wordpress.com/2008/04/01/the-art-of-play/#comments</comments>
		<pubDate>Tue, 01 Apr 2008 18:02:40 +0000</pubDate>
		<dc:creator>gpeng</dc:creator>
				<category><![CDATA[Indie Games]]></category>

		<guid isPermaLink="false">http://gpeng.wordpress.com/2008/04/01/the-art-of-play/</guid>
		<description><![CDATA[COME. That is all.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gpeng.wordpress.com&amp;blog=267889&amp;post=40&amp;subd=gpeng&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.theartofplay.com" title="the art of play">COME</a>. That is all.</p>
<p><a href="http://www.theartofplay.com" title="the art of play"><img src="http://www.dreamthegame.com/files/artplay.png" alt="art of play" /></a></p>
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			<media:title type="html">gpeng</media:title>
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		<media:content url="http://www.dreamthegame.com/files/artplay.png" medium="image">
			<media:title type="html">art of play</media:title>
		</media:content>
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		<title>art games podcast</title>
		<link>http://gpeng.wordpress.com/2008/03/22/art-games-podcast/</link>
		<comments>http://gpeng.wordpress.com/2008/03/22/art-games-podcast/#comments</comments>
		<pubDate>Sat, 22 Mar 2008 06:43:44 +0000</pubDate>
		<dc:creator>gpeng</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://gpeng.wordpress.com/?p=39</guid>
		<description><![CDATA[DOWNLOAD LINK &#8220;Heather Kelley, Rod Humble and Gregory Peng — all experienced game designers — give a look into the process, people and resources involved in creating a video game. Aside from a game’s plot, art and music, they argue that game developers offer an artistic statement in controlling, through “rules,” the way a player [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gpeng.wordpress.com&amp;blog=267889&amp;post=39&amp;subd=gpeng&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.cfa.cmu.edu/download/laba6/1_0024MP3D.mp3" title="download me!">DOWNLOAD LINK </a></p>
<p>&#8220;Heather Kelley, Rod Humble and Gregory Peng — all experienced game designers — give a look into the process, people and resources involved in creating a video game. Aside from a game’s plot, art and music, they argue that game developers offer an artistic statement in controlling, through “rules,” the way a player interacts with the game’s environment, characters, and what they have to do to win.&#8221;</p>
<p>WARNING: I am ask to define an art game, as well as what indie means.  Tread at own risk.</p>
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<enclosure url="http://www.cfa.cmu.edu/download/laba6/1_0024MP3D.mp3" length="29934282" type="audio/mpeg" />
	
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			<media:title type="html">gpeng</media:title>
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		<item>
		<title>jobs</title>
		<link>http://gpeng.wordpress.com/2008/03/11/jobs/</link>
		<comments>http://gpeng.wordpress.com/2008/03/11/jobs/#comments</comments>
		<pubDate>Tue, 11 Mar 2008 04:33:26 +0000</pubDate>
		<dc:creator>gpeng</dc:creator>
				<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://gpeng.wordpress.com/?p=38</guid>
		<description><![CDATA[Trying to get a job these days is strange. Everyone&#8217;s got a role for you to fill. &#8220;Hey, I can do that!&#8221; I think to myself. &#8220;Sorry, we&#8217;re looking for somebody more senior,&#8221; they return. Rather than simply filling a role, I&#8217;d like to carve my own niche in the games industry. The games industry, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gpeng.wordpress.com&amp;blog=267889&amp;post=38&amp;subd=gpeng&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Trying to get a job these days is strange. Everyone&#8217;s got a role for you to fill. &#8220;Hey, I can do that!&#8221; I think to myself. &#8220;Sorry, we&#8217;re looking for somebody more senior,&#8221; they return.</p>
<p>Rather than simply filling a role, I&#8217;d like to carve my own niche in the games industry. The games industry, however, is averse to carving, running away as soon as I draw near. Maybe one day I&#8217;ll get tired of chasing, and take out the &#8220;indie axe of mightiness&#8221; and chop a hole so big, a manbaby could fit inside of it. But until then, the <a title="a resume" href="http://www.dreamthegame.com/pengink/gpeng-resume.pdf">resumes</a> go out on Fridays.</p>
<p>GDC was amazing. So amazing that attempting to describe it might cause the writer to undergo convulsive seizure due to overexposure to awesome. I dare not tread those waters.</p>
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		<title>pew pew dice</title>
		<link>http://gpeng.wordpress.com/2008/02/16/pew-pew-dice/</link>
		<comments>http://gpeng.wordpress.com/2008/02/16/pew-pew-dice/#comments</comments>
		<pubDate>Sat, 16 Feb 2008 04:12:31 +0000</pubDate>
		<dc:creator>gpeng</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Rapid Prototyping]]></category>

		<guid isPermaLink="false">http://gpeng.wordpress.com/?p=37</guid>
		<description><![CDATA[Made a quick little game for Game Design class, integrating physical die with a digital game. It actually doesn&#8217;t work too badly (and is still somewhat playable without the die, though not nearly as much fun). The best parts are the sound effects, made with the super awesome indie sound tool sfxr. Honestly, I don&#8217;t [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gpeng.wordpress.com&amp;blog=267889&amp;post=37&amp;subd=gpeng&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Made a <a href="http://www.dreamthegame.com/dice/" title="pew pew">quick little game</a> for Game Design class, integrating physical die with a digital game. It actually doesn&#8217;t work too badly (and is still somewhat playable without the die, though not nearly as much fun).</p>
<p>The best parts are the sound effects, made with the super awesome indie sound tool <a href="http://www.imitationpickles.org/ludum/2007/12/13/sfxr-sound-effects-for-all/" title="sfxr">sfxr</a>. Honestly, I don&#8217;t know how I ever got by without it. There&#8217;s only so much I can do with <a href="http://audacity.sourceforge.net/" title="Audacity">Audacity</a> and a Singstar mike.</p>
<div style="text-align:center;"><a href="http://www.dreamthegame.com/dice/" title="pew pew dice"><img src="http://www.dreamthegame.com/images/pewpewss.png" alt="pew pew" /></a></div>
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			<media:title type="html">pew pew</media:title>
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